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Games

Possession

Competitive

Ranked match

Challenge an opponent at your level in a competitive mode. Win games, climb the ladder, earn your rank.

Looking for an opponent

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Estimated wait · ~30s

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Unranked
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Online

Take on a friend

Take on a friend in real time: create a game, share the link, and the match starts the moment they join.

Board difficulty
Local play

Same screen

Two players, one keyboard, taking turns. Local play.

Board difficulty

Solo

Practice against a bot, at your own pace. Choose the difficulty.

Board difficulty

Game rules · FAQ

The board

31 hexagonal tiles, and each one carries a criterion: a team, a nationality, a title won. They all start neutral. You take one by naming a pro who fits its criterion, and the game ends the moment there is no free tile left.

Naming a player

On your turn you pick a free tile and name a player. If they fit the criterion the tile is yours, and every neighbouring tile they also fit falls with it. One good name can take several at once. Name someone who does not fit the tile you picked and the turn is gone.

Stealing a tile

A tile your opponent holds is not lost for good. If it sits next to the free tile you just took, and your player fits it too, it changes hands. A move always starts from a free tile, so you can never attack head on. A tile ringed by tiles already taken is safe to the end.

The clocks

Each player gets three minutes for the whole game. Your clock only runs on your turn, like in chess. At zero you stop playing, but you are not out: your opponent finishes alone and can still take tiles off you. Lining up your next move while they play costs you nothing.

Winning the game

The game is over once there is no free tile left. Whoever holds the most tiles wins, and a draw is possible. If one player has run out of time and the other is already ahead, it stops there. Leaving a game in progress loses it, even from in front.

The game modes

Four ways to play. Ranked finds you someone at your own level: five placement games, then a rank, from Bronze to Champion. Against a friend, you create the game and send them the link. On the same screen, two of you share one keyboard. Solo is a bot, with no clock, across five board levels.

Where the data comes from

All of it comes from Liquipedia: the players, the coaches, the teams, the transfers and the tournaments. It is copied across as is, so a mistake can linger on a tile. The "Report a problem" button, bottom right, lands in my inbox.

Frequently asked questions

Do I need an account to play?

Only for ranked. Same screen, solo and games against a friend all start without signing up. Ranked needs an account: a rank has to belong to someone. Signing in is a six-digit code sent by email, no password. The site is free and will stay free.

Do coaches count?

Yes. A coach who fits the criterion is a valid answer, exactly like a player. It is often the way out on a tile that looks blocked.

What happens if I leave a ranked game?

You lose it, and the Elo goes with it. Your opponent waits a while, then takes the win. A dropped connection leaves you time to come back, your seat is held. Closing the tab to dodge a defeat changes nothing.

What period do the questions cover?

The game takes players and coaches from the 2000s onwards. Someone who only ever played 1.6 or CS:GO counts as much as a current starter, and retired players are still valid answers. On the team side, only those that have played an S-Tier tournament are listed.

The site's rules of conduct are on their own page.